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Quake Champions, in particular, is heavily influenced by the mythology of the original game. [6] Quake III Arena (1999) Quake III: Team Arena (2000) Quake Live (2010; an updated version of Quake III Arena originally designed as a free-to-play game launched via a web plug-in) Quake Champions (2017)
Quake Mobile runs the most recent version of GL Quake (Quake v.1.09 GL 1.00) at 800x600 resolution and 25 fps. The most recent version of Quake Mobile is v.1.20 which has stylus support. There was an earlier version v.1.19 which lacked stylus support.
This version was silently cancelled. Quake Zero was announced at QuakeCon on August 3, 2007, and was an updated version of Quake 3 Arena, distributed by free download, run in a browser window and supported by built-in advertising content. [45] Quake Zero was launched as Quake Live, [46] released in 2010.
The Xbox 360 version of Quake 4 is based on the "Special DVD Edition" and includes Quake II. On August 4, 2011, the game was made available through Steam. Quake 4 was re-released for the Xbox 360 and PC on June 19, 2012, with publication handled by Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland ...
Quake: 1996 MS-DOS, Linux, Classic Mac OS, Sega Saturn, Nintendo 64: Quake Remastered: 2021 Windows, Nintendo Switch, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S: 4K and widescreen resolution support, enhanced models, dynamic and colored lighting, anti-aliasing, and depth of field. [421] Quake II
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The Quake III Arena engine was updated to patch 1.26 and later versions are called "Quake III Team Arena engine" with a new MD4 skeletal model format and huge outdoor areas. id Tech 3 is the first in this series to require an OpenGL-compliant graphics accelerator to run. The source code was released on 19 August 2005 under GPL-2.0-or-later.
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