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  2. Right-hand rule - Wikipedia

    en.wikipedia.org/wiki/Right-hand_rule

    When viewed at a position along the positive z-axis, the ¼ turn from the positive x-to the positive y-axis is counter-clockwise. For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise. Interchanging the labels of any two axes reverses the handedness.

  3. Clockwise - Wikipedia

    en.wikipedia.org/wiki/Clockwise

    The thumb shall point in the normal direction of the surface in question and the four remaining fingers in the direction of the rotation of the surface. The resulting direction of the rotation is thereby [citation needed] Normal right rotation = counterclockwise; Normal left rotation = clockwise

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly. [2] [3] A rotation of axes is a linear map [4] [5] and a rigid transformation.

  5. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude. A rotation is different from other types of motions: translations , which have no fixed points, and (hyperplane) reflections , each of them having an entire ( n − 1) -dimensional flat of ...

  6. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    In the active transformation (left), a point P is transformed to point P ′ by rotating clockwise by angle θ about the origin of a fixed coordinate system. In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin.

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  8. Curl (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Curl_(mathematics)

    In 2 dimensions the curl of a vector field is not a vector field but a function, as 2-dimensional rotations are given by an angle (a scalar – an orientation is required to choose whether one counts clockwise or counterclockwise rotations as positive); this is not the div, but is rather perpendicular to it.

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    www.aol.com/games/play/masque-publishing/backgammon

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