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The reverse-delete algorithm is an algorithm in graph theory used to obtain a minimum spanning tree from a given connected, edge-weighted graph. It first appeared in Kruskal (1956), but it should not be confused with Kruskal's algorithm which appears in the same paper. If the graph is disconnected, this algorithm will find a minimum spanning ...
Kruskal's algorithm [1] finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected , it finds a minimum spanning tree . It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle . [ 2 ]
A demo for Prim's algorithm based on Euclidean distance. In computer science, Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized. The ...
In this model, each process is modeled as a node of a graph. Each communication channel between two processes is an edge of the graph. Two commonly used algorithms for the classical minimum spanning tree problem are Prim's algorithm and Kruskal's algorithm. However, it is difficult to apply these two algorithms in the distributed message ...
Examples of such greedy algorithms are Kruskal's algorithm and Prim's algorithm for finding minimum spanning trees and the algorithm for finding optimum Huffman trees. Greedy algorithms appear in the network routing as well. Using greedy routing, a message is forwarded to the neighbouring node which is "closest" to the destination.
Similarly to Prim's algorithm there are components in Kruskal's approach that can not be parallelised in its classical variant. For example, determining whether or not two vertices are in the same subtree is difficult to parallelise, as two union operations might attempt to join the same subtrees at the same time.
The three pages Kruskal's algorithm, Boruvka's algorithm and Prim's algorithm should be merged into one article (possibly named minimum weight spanning tree algorithm), because they are all very similar greedy algorithms (the underlying concept is the same, they only differ, if at all, in use of data structures), which were discovered ...
An animation of generating a 30 by 20 maze using Kruskal's algorithm. This algorithm is a randomized version of Kruskal's algorithm. Create a list of all walls, and create a set for each cell, each containing just that one cell. For each wall, in some random order: If the cells divided by this wall belong to distinct sets: Remove the current wall.