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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: . First, you have to understand the problem. [2]After understanding, make a plan. [3]Carry out the plan.

  3. Problems and Theorems in Analysis - Wikipedia

    en.wikipedia.org/wiki/Problems_and_Theorems_in...

    [4]: 23 Whole areas of mathematics are developed in this way. [1]: 55 Substantial additions were made in the English translation (published in 1972 and 1976), including new sections and back-references to Pólya's other works on problem solving. [4]: 24–25

  4. George Pólya - Wikipedia

    en.wikipedia.org/wiki/George_Pólya

    George Pólya (/ ˈ p oʊ l j ə /; Hungarian: Pólya György, pronounced [ˈpoːjɒ ˈɟørɟ]; December 13, 1887 – September 7, 1985) was a Hungarian-American mathematician.He was a professor of mathematics from 1914 to 1940 at ETH Zürich and from 1940 to 1953 at Stanford University.

  5. Mathematics and Plausible Reasoning - Wikipedia

    en.wikipedia.org/wiki/Mathematics_and_plausible...

    Polya begins Volume I with a discussion on induction, not mathematical induction, but as a way of guessing new results.He shows how the chance observations of a few results of the form 4 = 2 + 2, 6 = 3 + 3, 8 = 3 + 5, 10 = 3 + 7, etc., may prompt a sharp mind to formulate the conjecture that every even number greater than 4 can be represented as the sum of two odd prime numbers.

  6. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...

  7. Inventor's paradox - Wikipedia

    en.wikipedia.org/wiki/Inventor's_paradox

    Instead of solving a specific type of problem, which would seem intuitively easier, it can be easier to solve a more general problem, which covers the specifics of the sought-after solution. The inventor's paradox has been used to describe phenomena in mathematics, programming, and logic, as well as other areas that involve critical thinking.

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