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A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros. Access to WinAPI can be enabled for a C or C++ program by including it into a source file: #include <windows.h>
1985 IEEE 694-1985 [10] AutoHotkey: GUI automation , highly domain-specific Yes Yes [11] No Yes No No No AutoIt: GUI automation (macros), highly domain-specific Yes No No Yes No No No Ballerina: Integration, agile, server-side, general Yes Yes Yes Yes No No Concurrent, transactional, statically and strongly typed, diagrammatic–visual De facto
The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class.
The void type and null pointer type nullptr_t in C++11 and C23; Characters and strings (see below) Tuple in Standard ML, Python, Scala, Swift, Elixir; List in Common Lisp, Python, Scheme, Haskell; Fixed-point number with a variety of precisions and a programmer-selected scale. Complex number in C99, Fortran, Common Lisp, Python, D, Go. This is ...
A tracking reference in C++/CLI is a handle of a passed-by-reference variable. It is similar in concept to using *& (reference to a pointer) in standard C++, and (in function declarations) corresponds to the ref keyword applied to types in C#, or ByRef in Visual Basic .NET. C++/CLI uses a ^% syntax to indicate a tracking reference to a handle.
For this purpose, the C++11 standard library defines the smart pointer classes std::unique_ptr for single-owned objects and std::shared_ptr for objects with shared ownership. Similar classes are also available through std::auto_ptr in C++98, and boost::shared_ptr in the Boost libraries. Also, messages can be sent to network resources using RAII.
This is an accepted version of this page This is the latest accepted revision, reviewed on 30 December 2024. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...