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  2. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    DXVK was first developed by Philip Rebohle to support Direct3D 11 games only [13] as a result of poor compatibility and low performance of Wine's Direct3D 11 to OpenGL translation layer. In 2018, the developer was sponsored by Valve to work on the project full-time in order to advance compatibility of the Linux version of Steam with Windows games.

  3. Video games and Linux - Wikipedia

    en.wikipedia.org/wiki/Video_games_and_Linux

    It features some improvements over the vanilla Wine such as Vulkan-based DirectX 11 implementation, Steam integration, better full screen and game controller support and improved performance for multi-threaded games. [189] It has since grown to include support for DirectX 9 [190] and DirectX 12 [191] over Vulkan.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 12 is supported on all Fermi and later Nvidia GPUs, on AMD's GCN-based chips and on Intel's Haswell and later processors' graphics units. [ 60 ] At SIGGRAPH 2014, Intel released a demo showing a computer generated asteroid field , in which DirectX 12 was claimed to be 50–70% more efficient than DirectX 11 in rendering speed and CPU ...

  5. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    Before Direct3D 10, new versions of the API introduced support for new hardware capabilities, however these capabilities were optional and had to be queried with "capability bits" or "caps". Direct3D 10.1 was the first to use a concept of "feature levels" [1] [3] [6] to support both Direct3D 10.0 and 10.1 hardware. [3] [7] [8]

  6. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 11.0 features include: Support for Shader Model 5.0, Dynamic shader linking, addressable resources, additional resource types, [72] subroutines, geometry instancing, coverage as pixel shader input, programmable interpolation of inputs, new texture compression formats (1 new LDR format and 1 new HDR format), texture clamps to limit WDDM ...

  8. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Steam API library: Proprietary Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux -based operating systems. [ 1 ] Proton is developed by Valve in cooperation with developers from CodeWeavers . [ 2 ]

  9. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    Only the Radeon Software releases targeting Microsoft Windows included support for Mantle. In 2019 starting with version 19.5.1 it was officially discontinued, in favor of DirectX 12 and Vulkan (built upon Mantle) raise in popularity. [22] Windows users who still wish to use Mantle would have to use older version of drivers (prior to 19.5.1). [23]