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High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images , videos , audio or radio .
Tone mapped high-dynamic-range (HDR) image of St. Kentigern's Church in Blackpool, Lancashire, England. In photography and videography, multi-exposure HDR capture is a technique that creates high dynamic range (HDR) images (or extended dynamic range images) by taking and combining multiple exposures of the same subject matter at different exposures.
Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.
The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...
Advantages include greater tonal range in dark areas, greater signal-to-noise ratio (SNR), [5] fuller use of the colour gamut and greater latitude during post-production. The direction of the relative adjustment to the camera's meter reading depends on the dynamic range (or contrast ratio) of the scene.
High dynamic range. Techniques that allow a digital image to show a wider contrast range than current image sensors can record in one file. Some cameras have firmware to do the processing. [10] ICM: Intentional camera movement. The camera or the focus or zoom of its lens is adjusted by the photographer during an exposure in order to achieve ...
Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
Compressing this high dynamic range into a print either requires uniformly decreasing contrast (making tones closer together) or carefully printing different parts of an image differently so that each retains the maximum contrast – in this latter dodging and burning is a key tool.