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A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
Record (also called a structure or struct), a collection of fields Product type (also called a tuple), a record in which the fields are not named; String, a sequence of characters representing text; Union, a datum which may be one of a set of types
In computer science, a record (also called a structure, struct, or compound data type) is a composite data structure – a collection of fields, possibly of different data types, typically fixed in number and sequence. [1]
In the C programming language, struct is the keyword used to define a composite, a.k.a. record, data type – a named set of values that occupy a block of memory. It allows for the different values to be accessed via a single identifier, often a pointer. A struct can contain other data types so is used for mixed-data-type records.
A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.
(For simplicity, this discussion neglects the return value optimization.) In C++11, a move constructor of std::vector<T> that takes an rvalue reference to an std::vector<T> can copy the pointer to the internal C-style array out of the rvalue into the new std::vector<T>, then set the pointer inside the rvalue to null. Since the temporary will ...
In functional programming, data are typically constant by default, rather than variable by default. Instead of assigning a value to a variable (a storage space with a name and potentially variable value), one creates a binding of a name to a value, such as by the let construct in many dialects of Lisp.
Data structure alignment is the way data is arranged and accessed in computer memory. It consists of three separate but related issues: data alignment , data structure padding , and packing . The CPU in modern computer hardware performs reads and writes to memory most efficiently when the data is naturally aligned , which generally means that ...