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  2. Multiple (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Multiple_(mathematics)

    This is because there are integers that 7 may be multiplied by to reach the values of 14, 49, 0 and −21, while there are no such integers for 3 and −6. Each of the products listed below, and in particular, the products for 3 and −6, is the only way that the relevant number can be written as a product of 7 and another real number:

  3. Product (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Product_(mathematics)

    In mathematics, a product is the result of multiplication, or an expression that identifies objects (numbers or variables) to be multiplied, called factors.For example, 21 is the product of 3 and 7 (the result of multiplication), and (+) is the product of and (+) (indicating that the two factors should be multiplied together).

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠

  5. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Figure 2 is used for the multiples of 2, 4, 6, and 8. These patterns can be used to memorize the multiples of any number from 0 to 10, except 5. As you would start on the number you are multiplying, when you multiply by 0, you stay on 0 (0 is external and so the arrows have no effect on 0, otherwise 0 is used as a link to create a perpetual cycle).

  6. Power of two - Wikipedia

    en.wikipedia.org/wiki/Power_of_two

    By comparison, powers of two with negative exponents are fractions: for positive integer n, 2 −n is one half multiplied by itself n times. Thus the first few negative powers of 2 are ⁠ 1 / 2 ⁠, ⁠ 1 / 4 ⁠, ⁠ 1 / 8 ⁠, ⁠ 1 / 16 ⁠, etc. Sometimes these are called inverse powers of two because each is the multiplicative inverse of ...

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t

  8. Exponentiation - Wikipedia

    en.wikipedia.org/wiki/Exponentiation

    Also unlike addition and multiplication, exponentiation is not associative: for example, (2 3) 2 = 8 2 = 64, whereas 2 (3 2) = 2 9 = 512. Without parentheses, the conventional order of operations for serial exponentiation in superscript notation is top-down (or right -associative), not bottom-up [ 23 ] [ 24 ] [ 25 ] (or left -associative).

  9. Wheat and chessboard problem - Wikipedia

    en.wikipedia.org/wiki/Wheat_and_chessboard_problem

    When expressed as exponents, the geometric series is: 2 0 + 2 1 + 2 2 + 2 3 + ... and so forth, up to 2 63. The base of each exponentiation, "2", expresses the doubling at each square, while the exponents represent the position of each square (0 for the first square, 1 for the second, and so on.). The number of grains is the 64th Mersenne number.