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Like many other combinatory and logic puzzles, Masyu can be very difficult to solve; solving Masyu on arbitrarily large grids is an NP-complete problem. [2] However, published instances of puzzles have generally been constructed in such a way that they can be solved in a reasonable amount of time.
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The Eternity II puzzle (E2 or E II) is an edge-matching puzzle launched on 28 July 2007. [1] [2] It was developed by Christopher Monckton and marketed and copyrighted by TOMY UK Ltd as a successor to the original Eternity puzzle. The puzzle was part of a competition in which a $2 million prize was offered for the first complete solution. The ...
Hashiwokakero (橋をかけろ Hashi o kakero; lit. "build bridges!") is a type of logic puzzle published by Nikoli. [1] It has also been published in English under the name Bridges or Chopsticks (based on a mistranslation: the hashi of the title, 橋, means bridge; hashi written with another character, 箸, means chopsticks).
Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version ...
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This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities. 15 Puzzle – Slide fifteen numbered tiles into numerical order. It is impossible to solve in half of the starting positions. [1]
Solution to the previous puzzle. The binary determination puzzles LITS and Mochikoro, also published by Nikoli, are similar to Nurikabe and employ similar solution methods. The binary determination puzzle Atsumari is similar to Nurikabe but based upon a hexagonal tiling rather than a square tiling. Mochikoro is a variant of the Nurikabe puzzle: