Search results
Results from the WOW.Com Content Network
DirectX Diagnostic Tool also displays information about the installed DirectPlay Service Provider. In Windows XP Professional x64 Edition , Windows Vista x64 edition , Windows 7 x64 edition , Windows 8 x64 edition and Windows 10 x64 edition , two versions of DirectX Diagnostic Tool are included, a native 64-bit version and a 32-bit version.
RivaTuner is a freeware overclocking and hardware monitoring program that was first developed by Alexey Nicolaychuk in 1997 [1] for the Nvidia video cards. It was a pioneering application that influenced (and in some cases was integrated into) the design of subsequent freeware graphics card overclocking and monitoring utilities.
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .
Last but not least, having the option to choose between different types of annuities means you can find the best choice for you. You can select the type of annuity you want and work with a ...
In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...
It takes a lot to shock the internet at this point. After all, we're living in a world where people drain their ground beef with tampons and pancakes can be scrambled. However, one TikToker ...
The Nordstrom Black Friday sale is still going strong. Shop the best deals on sneakers, slippers, boots and more before the deals run out.
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]