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[[Category:Dungeons & Dragons templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Dungeons & Dragons templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
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[[Category:Heraldic map templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Heraldic map templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Map templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Map templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last ...
This is a list of Advanced Dungeons & Dragons 2nd-edition monsters, an important element of that role-playing game. [1] [2] [3] This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition ...
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Negative values first appeared in the Greyhawk supplement, because it first applied them directly to the Armor Class. [20] In editions prior to 3rd, armor class ranges from -10 to 10. Having an AC of 10 was the weakest, and a -10 being the strongest possible written AC. [21] In subsequent editions, armor class instead starts at 10 and increases.