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Order of Battle: Pacific is a computer wargame video game developed by The Artistocrats and published by Slitherine Software for Windows on April 30, 2015. [1] The game became free-to-play and was renamed to Order of Battle: World War II on June 14, 2016. [2] The Pacific campaign became downloadable content (DLC) for World War II. [3]
Battle or campaign Order of battle Date First Indochina War; Battle of Dien Bien Phu: French Operational Group North-West and Viet Minh: March 13 – May 7, 1954 Korean War; Korean War United Nations, North Korea, and People's Republic of China and People's Republic of China: June 1950 Korean War U.S. Eighth Army, U.S. Seventh Fleet, and U.S ...
Combat Mission: Fortress Italy was released on 2 August 2012. This was the first title to use the CMX2 2.0 game engine. [7] The first title of a new "family" of games set in the Campaign, the base game includes U.S. Army, Italian Army and Luftwaffe (Hermann Göring Division) forces. The game has received mixed reviews.
Combat Mission – (Big Time Software, 2000) – not the first 3D tactical wargame (titles such as Muzzle Velocity preceded it), but a groundbreaking game series featuring simultaneous order resolution, complete orders of battle for numerous nationalities, with three titles based on the original game engine. As of 2006, a campaign layer is in ...
Soviet Air Forces order of battle 1 May 1945; Soviet order of battle for invasion of Poland in 1939; Structure of Aldershot Command in 1939; Structure of the Australian Army during World War II; Syria–Lebanon campaign order of battle
British military history is the source of some of the earliest orders of battle in the English language, and due to the British Empire's involvement in global conflicts over several centuries the records of historical orders of battle provide a valuable source of study for understanding not only of the composition, but also of tactics and doctrines of the forces through their depiction in the ...
Panzer Campaigns is a series of operational level wargames originally developed by John Tiller Software, and currently by Wargame Design Studio. The games were originally published until 2010 by HPS Simulations, then self published by John Tiller Software until being bought out by Wargame Design Studio in 2021, after Tiller's death. [1]
Like role-playing games, the player can upgrade or add units to his core force, with the unit's experience carrying on to the next battle. He also must be aware of each unit's fuel and ammunition levels, and also the fog of war, the collective vision of all units under his control. Prestige is the currency of the game. Prestige is gained by ...