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  2. Style Savvy - Wikipedia

    en.wikipedia.org/wiki/Style_Savvy

    Style Savvy, known as Nintendo presents: Style Boutique in the PAL region and as Wagamama Fashion: Girls Mode [a] in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. It was released for the Nintendo DS on October 23, 2008 in Japan, [ 1 ] on October 23, 2009 in Europe, [ 2 ] and November 2, 2009 in North America ...

  3. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Gender stereotypes. Sexist video games often reinforce gender stereotypes by presenting gender-specific themes and activities. Games marketed exclusively to girls often involve fashion, make-up, caregiving, or relationship management, while games aimed at boys focus on action, sports, cars, and competition.

  4. Style Savvy: Trendsetters - Wikipedia

    en.wikipedia.org/wiki/Style_Savvy:_Trendsetters

    Style Savvy: Trendsetters is a fashion simulation game that primarily involves selecting clothing for customers as per their needs and being a fashion superstar. The game's city is accessed from an ever-expanding map, allowing the player to access their apartment, purchase new clothes and accessories from the Exhibition Hall, change their hairstyle and makeup, purchase new furniture, access ...

  5. Cross-dressing in film and television - Wikipedia

    en.wikipedia.org/wiki/Cross-dressing_in_film_and...

    Cross-dressing and drag in film and television has followed a long history of cross-dressing and drag on the English stage, and made its appearance in the early days of the silent films. Charlie Chaplin and Stan Laurel brought the tradition from the English music halls when they came to the United States with Fred Karno 's comedy troupe in 1910 ...

  6. Gendered associations of pink and blue - Wikipedia

    en.wikipedia.org/wiki/Gendered_associations_of...

    The colors pink and blue are associated with girls and boys respectively in large parts of the Western world. Originating as a trend in the mid-19th century and applying primarily to clothing, gendered associations with pink and blue became more widespread from the 1950s onward. Since the 1990s, these gendered associations have also ...

  7. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    The relationship between women and video games has received extensive academic and media attention. Since the 1990s, [1] female gamers have commonly been regarded as a minority. However, industry surveys have shown that over time, the gender ratio has become closer to equal. Beginning mainly in the 2010s, women have been found to make up around ...

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