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  2. 2010s in fashion - Wikipedia

    en.wikipedia.org/wiki/2010s_in_fashion

    2010s in fashion. Women wearing contemporary outfits at a 2015 fashion show. The 2010s were defined by hipster fashion, athleisure, a revival of austerity-era period pieces and alternative fashions, swag-inspired outfits, 1980s -style neon streetwear, [1] and unisex 1990s -style elements influenced by grunge [2][3] and skater fashions. [4]

  3. 2020s in fashion - Wikipedia

    en.wikipedia.org/wiki/2020s_in_fashion

    2020–21: Korean men in the 1980s and 2000s-inspired outfits fashionable in the early 2020s. From 2020 onwards, many fashions of the late 1990s and early to mid-2000s returned in Europe and America. This included mixing selected contemporary fashion brands with original vintage clothing and recent thrift shop finds.

  4. Style Savvy - Wikipedia

    en.wikipedia.org/wiki/Style_Savvy

    Style Savvy, known as Nintendo presents: Style Boutique in the PAL region and as Wagamama Fashion: Girls Mode [a] in Japan, is a fashion video game developed by Syn Sophia and published by Nintendo. It was released for the Nintendo DS on October 23, 2008 in Japan, [ 1 ] on October 23, 2009 in Europe, [ 2 ] and November 2, 2009 in North America ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Shop flattering fall fashions at Walmart — all under $40, they look way more expensive than they are. Walmart has the hottest styles of the season, and they're available for as low as $13. Shop ...

  7. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    Gender stereotypes. Sexist video games often reinforce gender stereotypes by presenting gender-specific themes and activities. Games marketed exclusively to girls often involve fashion, make-up, caregiving, or relationship management, while games aimed at boys focus on action, sports, cars, and competition.

  8. E-kid - Wikipedia

    en.wikipedia.org/wiki/E-kid

    E-kid. E-kids, [1] split by binary gender as e-girls and e-boys, are a youth subculture of Gen Z that emerged in the late 2010s, [2] notably popularized by the video-sharing application TikTok. [3] It is an evolution of emo, scene and mall goth fashion combined with Japanese and Korean street fashion. [4][5]

  9. Style Savvy: Trendsetters - Wikipedia

    en.wikipedia.org/wiki/Style_Savvy:_Trendsetters

    Style Savvy: Trendsetters is a fashion simulation game that primarily involves selecting clothing for customers as per their needs and being a fashion superstar. The game's city is accessed from an ever-expanding map, allowing the player to access their apartment, purchase new clothes and accessories from the Exhibition Hall, change their hairstyle and makeup, purchase new furniture, access ...

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