enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    The issues are most commonly encountered when using object-oriented programming (OOP). By definition, this problem is a violation of the Liskov substitution principle , one of the SOLID principles. The problem concerns which subtyping or inheritance relationship should exist between classes which represent circles and ellipses (or, similarly ...

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    By 1967, Kay was already using the term "object-oriented programming" in conversation. [1] Although sometimes called the "father" of object-oriented programming, [12] Kay has said his ideas differ from how object-oriented programming is commonly understood, and has implied that the computer science establishment did not adopt his notion. [1]

  4. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    Such problems cover the design of flexible and reusable object-oriented software, such as objects that are easy to implement, change, test, and reuse. [3] The state pattern is set to solve two main problems: [4] An object should change its behavior when its internal state changes. State-specific behavior should be defined independently.

  5. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure to be transplanted directly into source code.

  6. Fragile base class - Wikipedia

    en.wikipedia.org/wiki/Fragile_base_class

    The fragile base class problem is a fundamental architectural problem of object-oriented programming systems where base classes (superclasses) are considered "fragile" because seemingly safe modifications to a base class, when inherited by the derived classes, may cause the derived classes to malfunction. The programmer cannot determine whether ...

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  8. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is often confused with the adapter pattern, and is often implemented using the object adapter pattern; e.g., in the Java code below. Variant: The implementation can be decoupled even more by deferring the presence of the implementation to the point where the abstraction is utilized.

  9. The Computer Language Benchmarks Game - Wikipedia

    en.wikipedia.org/wiki/The_Computer_Language...

    The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems