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  2. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  3. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  4. Free body diagram - Wikipedia

    en.wikipedia.org/wiki/Free_body_diagram

    Then the vector value of the resultant force would be determined by the missing edge of the polygon. [2] In the diagram, the forces P 1 to P 6 are applied to the point O. The polygon is constructed starting with P 1 and P 2 using the parallelogram of forces (vertex a). The process is repeated (adding P 3 yields the vertex b, etc.). The ...

  5. Force - Wikipedia

    en.wikipedia.org/wiki/Force

    Resolving force vectors into components of a set of basis vectors is often a more mathematically clean way to describe forces than using magnitudes and directions. [30] This is because, for orthogonal components, the components of the vector sum are uniquely determined by the scalar addition of the components of the individual vectors.

  6. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The decomposition or resolution [16] of a vector into components is not unique, because it depends on the choice of the axes on which the vector is projected. Moreover, the use of Cartesian unit vectors such as x ^ , y ^ , z ^ {\displaystyle \mathbf {\hat {x}} ,\mathbf {\hat {y}} ,\mathbf {\hat {z}} } as a basis in which to represent a vector ...

  7. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by:

  8. Tangential and normal components - Wikipedia

    en.wikipedia.org/wiki/Tangential_and_normal...

    Illustration of tangential and normal components of a vector to a surface. In mathematics, given a vector at a point on a curve, that vector can be decomposed uniquely as a sum of two vectors, one tangent to the curve, called the tangential component of the vector, and another one perpendicular to the curve, called the normal component of the vector.

  9. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    Vector geometry of Rodrigues' rotation formula, as well as the decomposition into parallel and perpendicular components. Let k be a unit vector defining a rotation axis, and let v be any vector to rotate about k by angle θ ( right hand rule , anticlockwise in the figure), producing the rotated vector v rot {\displaystyle \mathbb {v} _{\text ...

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