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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Any series of 4 distinct points can be converted to a cubic Bézier curve that goes through all 4 points in order. Given the starting and ending point of some cubic Bézier curve, and the points along the curve corresponding to t = 1/3 and t = 2/3, the control points for the original Bézier curve can be recovered. [9]

  3. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation.. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.

  4. Polynomial interpolation - Wikipedia

    en.wikipedia.org/wiki/Polynomial_interpolation

    For example, given a = f(x) = a 0 x 0 + a 1 x 1 + ··· and b = g(x) = b 0 x 0 + b 1 x 1 + ···, the product ab is a specific value of W(x) = f(x)g(x). One may easily find points along W(x) at small values of x, and interpolation based on those points will yield the terms of W(x) and the specific product ab. As fomulated in Karatsuba ...

  5. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    A line will connect any two points, so a first degree polynomial equation is an exact fit through any two points with distinct x coordinates. If the order of the equation is increased to a second degree polynomial, the following results: = + +. This will exactly fit a simple curve to three points.

  6. Spline (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Spline_(mathematics)

    Single knots at 1/3 and 2/3 establish a spline of three cubic polynomials meeting with C 2 parametric continuity. Triple knots at both ends of the interval ensure that the curve interpolates the end points. In mathematics, a spline is a function defined piecewise by polynomials.

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).

  8. Parallel curve - Wikipedia

    en.wikipedia.org/wiki/Parallel_curve

    It can also be defined as a curve whose points are at a constant normal distance from a given curve. [1] These two definitions are not entirely equivalent as the latter assumes smoothness, whereas the former does not. [2] In computer-aided design the preferred term for a parallel curve is offset curve.

  9. Cramer's theorem (algebraic curves) - Wikipedia

    en.wikipedia.org/wiki/Cramer's_theorem_(algebraic...

    Determining an algebraic curve through a set of points consists of determining values for these coefficients in the algebraic equation such that each of the points satisfies the equation. Given n(n + 3) / 2 points (x i, y i), each of these points can be used to create a separate equation by substituting it into the general polynomial equation ...