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Maneuver warfare, or manoeuvre warfare, is a military strategy which emphasizes movement, initiative and surprise to achieve a position of advantage. Maneuver seeks to inflict losses indirectly by envelopment, encirclement and disruption, while minimizing the need to engage in frontal combat.
Enkulette – A strategy used often in the jungle that aims at attacking the enemy from behind. Exhaustion – A strategy that seeks to erode the will or resources of a country; Feint – A maneuver designed to distract or mislead, done by giving the impression that a certain maneuver will take place, while in fact another, or even none, will.
Tactical shooters continue to enjoy a fairly large following as more games are released that follow the genre's design philosophy and emphasize strategy, driven largely by indie developers. Casual games like Rainbow Six Siege and Battlefield V have also demonstrated "back to roots" philosophies, such as the removal of regenerative health and ...
The turtling strategy may then collapse (especially if overly dependent on choke points) as the more aggressive player destroys one group of defenses, destroys resource-gathering and unit-building facilities in that area, and then attacks another set of defenses, etc. (assuming that the attacker has been building reinforcements in the meantime ...
Also free-for-all. A game mode in many shooter and real-time strategy games in which the objective is to kill as many other characters as possible until a time limit or kill limit is reached. Compare to last man standing. Debug mode A feature left in a game that the development team would use to test the game and check for bugs.
Fire and movement, or fire and maneuver, is the basic modern military low-level unit tactic used to maneuver on the battlefield in the presence of the enemy, especially when under fire. It involves heavy use of all available cover, and highly-coordinated exchanges of rapid movement by some elements of the squad or platoon while other elements ...
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Rollings notes that "The origin of strategy games is rooted in their close cousins, board games." [56] Strategy video games generally take one of four archetypal forms, depending on whether the game is turn-based or real-time and whether the game's focus is upon strategy or tactics. Real time strategy games are often a multiple unit selection game.