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Silent Hill 2 [b] is a 2001 survival ... game as a key example of video games as an art form. [31 ... the monsters in Silent Hill 2; "soured flesh" was the concept ...
Ito worked as background and creature designer on the survival horror video game Silent Hill in 1999. He was art director for its sequel, Silent Hill 2 (2001), working on both the original game and its reissue Restless Dreams, as well as being the chief monster designer/modeler.
The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, [7] with Vanessa Paradis serving as a model for concept art. [8]
Silent Hill 2 is gloriously grungy, bleak, and full of pulpy dread. In a world of stellar remakes, it sits up there with the best and sets the bar high – recreating the source material with a ...
Silent Hill HD Collection is a high-definition re-release of Silent Hill 2 and Silent Hill 3 for the PlayStation 3 and Xbox 360, featuring high-resolution visuals, new sounds, new voices, and Trophies/Achievements for both games.
Takayoshi Sato (Japanese: 佐藤隆善, Hepburn: Satō Takayoshi) is a Japanese video game character designer, writer, and CGI director. Sato is best known as being a member of Team Silent from 1996 to 2003 and was responsible for creating the CGI cutscenes for Silent Hill [1] [2] and Silent Hill 2.
The Silent Hill series, particularly the second installment, frequently utilizes psychology and symbolism: Pyramid Head represents James's wish to be punished for Mary's death. Masahiro Ito, the designer of Silent Hill 2 ' s monsters, created the character because he wanted "a monster with a hidden face". Known for his large triangular helmet ...
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