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GoldenEye 007 is a 2010 first-person shooter video game developed by Eurocom and published by Activision for the Wii, [1] with a handheld version for Nintendo DS developed by n-Space. [4] It is a modern reimagining of the 1995 James Bond film GoldenEye as well as a remake of the 1997 video game of the same name , developed for the earlier ...
The company is best known for its platform games, which include the Donkey Kong Country series and the Banjo-Kazooie series, and for its Nintendo 64 first-person shooters GoldenEye 007 and Perfect Dark. This list includes games produced by Rare after its formation. It does not include games developed or published by Ultimate Play the Game.
GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64.It is based on the 1995 James Bond film GoldenEye, with the player controlling the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon.
The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode. [7] The game received very positive reviews [8] and sold over eight million copies. [9]
Wade helps Bond and Natalya track Trevelyan's Cuban headquarters and Natalya subsequently programs the GoldenEye satellite to crash after resetting the access codes. As Bond attempts to disable the GoldenEye antenna, Trevelyan attacks him and the two scrap on the bottom of the satellite antenna, suspended high above the dish. Bond eventually ...
Wikidata item; Appearance. move to sidebar hide. ... GoldenEye 007 (1997 video game) GoldenEye 007 (2010 video game) ... Code of Conduct; Developers;
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Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release.