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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    A virtual landscape generated using Perlin noise. Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size. This property allows it to be readily ...

  3. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  4. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Common techniques include Simplex noise, fractals, or the diamond-square algorithm, which can generate 2-dimensional heightmaps. A version of scenery generator can be very simplistic. Using a diamond-square algorithm with some extra steps involving fractals an algorithm for random generation of terrain can be made with only 120 lines of code.

  5. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise , credited to Ken Perlin , who published the description of it in 1985.

  6. List of noise topics - Wikipedia

    en.wikipedia.org/wiki/List_of_noise_topics

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Peak signal-to-noise ratio; Perlin noise; Phase noise; Photon noise; Pink noise;

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Coherent noise can be extremely important to procedural workflow in film. Simplex noise is often faster with fewer artifacts, though an older function called Perlin noise may be used as well. Coherent noise, in this case, refers to a function that generates smooth pseudo-randomness in n dimensions.

  8. College Football Playoff first-round schedule, betting odds ...

    www.aol.com/sports/college-football-playoff...

    Here's a look at the odds for each of the four first-round games and the national title odds for every team in the playoff. The winner of Indiana at Notre Dame will play Georgia in the Sugar Bowl ...

  9. Talk:Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Talk:Perlin_noise

    2) Perlin Noise is not white noise. A single "layer" of Perlin noise (or value noise, or any type of noise, there are many)has only one frequency, not all of them. You much blend together many "layers" of Perlin noise to collaborate various frequencies together in one noise (known as spectral synthesis).