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Concerns were shown by advocates and other critics for Windows 10's privacy policies and its collection and use of customer data. [44] Under the default "Express" settings, Windows 10 is configured to send various information to Microsoft and other parties, including the collection of user contacts, calendar data, computer's appearance including color of the chassis and "associated input data ...
Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.
The Windows API used in Microsoft Windows. Microsoft had the graphics functions integrated in the kernel until 2006 [1] The Haiku operating system uses an extended and modernised version of the Be API that was used by its predecessor BeOS. Haiku is expected to drop binary and source compatibility with BeOS at some future time, which will result ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
Also known as: discrete graphics cards. Unlike integrated graphics, dedicated graphics cards have much more processing units and have its own RAM with much higher memory bandwidth. In some cases, a dedicated graphics chip can be integrated onto the motherboards, B150-GP104 for example. Regardless of the fact that the graphics chip is integrated ...
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
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OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .