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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  3. Category:Graph algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Graph_algorithms

    Download as PDF; Printable version; ... out of 132 total. This list may not reflect recent changes. A. ... Parallel single-source shortest path algorithm;

  4. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows:

  5. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem.One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex to all other vertices in the graph.

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  7. Euclidean shortest path - Wikipedia

    en.wikipedia.org/wiki/Euclidean_shortest_path

    There are many results on computing shortest paths which stays on a polyhedral surface. Given two points s and t, say on the surface of a convex polyhedron, the problem is to compute a shortest path that never leaves the surface and connects s with t. This is a generalization of the problem from 2-dimension but it is much easier than the 3 ...

  8. Yen's algorithm - Wikipedia

    en.wikipedia.org/wiki/Yen's_algorithm

    The time complexity of Yen's algorithm is dependent on the shortest path algorithm used in the computation of the spur paths, so the Dijkstra algorithm is assumed. Dijkstra's algorithm has a worse case time complexity of O ( N 2 ) {\displaystyle O(N^{2})} , but using a Fibonacci heap it becomes O ( M + N log ⁡ N ) {\displaystyle O(M+N\log N ...

  9. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The shortest path in a graph can be computed using Dijkstra's algorithm but, given that road networks consist of tens of millions of vertices, this is impractical. [1] Contraction hierarchies is a speed-up method optimized to exploit properties of graphs representing road networks. [2] The speed-up is achieved by creating shortcuts in a ...