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  2. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    The gameplay of NeosVR bears similarities to that of VRChat and AltspaceVR. [2] [3] Players interact with each other through virtual 2D and 3D avatars capable of lip sync, eye tracking, blinking, and a complete range of motion. The game may be played with either VR equipment or in a desktop configuration. [4]

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat ' s gameplay is similar to that of games such as Second Life and Habbo Hotel. [4] The game is made up of thousands of connected worlds, [5] in which players can interact with each other through virtual avatars. [4] Avatars and worlds are created and uploaded by their users [5] using a software development kit for Unity released alongside ...

  4. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  5. Play Solitaire Golf Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/...

    Solitaire: Golf. Build the foundation up or down, regardless of the suit. Win by removing all cards from the columns. By Masque Publishing

  6. Metaverse - Wikipedia

    en.wikipedia.org/wiki/Metaverse

    Avatars socialising in the virtual world Second Life. The metaverse is a loosely defined term referring to virtual worlds in which users represented by avatars interact, [1] usually in 3D and focused on social and economic connection. [2] [3] [4] [5]

  7. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    [2] [3] It was first used in a computer game by the 1979 PLATO role-playing game Avatar. In Norman Spinrad's novel Songs from the Stars (1980), the term avatar is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience ...

  8. ourWorld - Wikipedia

    en.wikipedia.org/wiki/Ourworld

    ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on

  9. World Golf Tour - Wikipedia

    en.wikipedia.org/wiki/World_Golf_Tour

    Prices for a sleeve of 3 golf balls range from the free WGT balls, the so-called stones or rocks, all the way up to US$16.75 for the most expensive sleeve of 3 balls, which can easily exceed the costs of real golf balls or become just as expensive for players who do not play the game modes in which they can earn the required currencies (status ...