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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  3. Microsoft Enterprise Library - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Enterprise_Library

    In August 2015, Microsoft posted they were handing Unity Dependency Injection over to new owners (Pablo Cibraro and Pedro Wood) into a new GitHub repo. [3] At the same time, the patterns & practices - Enterprise Library home web site on CodePlex, [17] announced that the remainder of the application blocks will no longer be developed. However ...

  4. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity is a cross -platform game engine ... in Apple Inc.'s Apple Design Awards. [12] Unity was initially released for Mac OS X, later adding support for Microsoft ...

  6. Publish–subscribe pattern - Wikipedia

    en.wikipedia.org/wiki/Publish–subscribe_pattern

    The pub/sub pattern scales well for small networks with a small number of publisher and subscriber nodes and low message volume. However, as the number of nodes and messages grows, the likelihood of instabilities increases, limiting the maximum scalability of a pub/sub network. Example throughput instabilities at large scales include:

  7. Portland Pattern Repository - Wikipedia

    en.wikipedia.org/wiki/Portland_Pattern_Repository

    The Portland Pattern Repository (PPR) is an online repository for computer programming software design patterns. It was accompanied by the website WikiWikiWeb , the world's first wiki . The repository has an emphasis on extreme programming , and is hosted by Cunningham & Cunningham (C2) of Portland, Oregon . [ 1 ]

  8. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  9. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.