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  2. Tie-breaking in Swiss-system tournaments - Wikipedia

    en.wikipedia.org/wiki/Tie-breaking_in_Swiss...

    For Swiss tournaments, he recommends the Buchholz system and the Cumulative system. [16] For Swiss tournaments for individuals (not teams), FIDE's 2019 recommendations are: [17] Buchholz Cut 1 (the Buchholz score reduced by the lowest score of the opponents); Buchholz (the sum of the scores of each of the opponents of a player);

  3. Group tournament ranking system - Wikipedia

    en.wikipedia.org/wiki/Group_tournament_ranking...

    the sum of defeated opponents' scores plus half the sum of drawn opponents' scores; this method is especially common in round-robin chess tournaments; in chess or Go Swiss-system tournaments (which use Swiss pairing) it is used as a secondary tie-break criterion. Ties remaining after one of these criteria may be resolved by resorting to one of ...

  4. Buchholz system - Wikipedia

    en.wikipedia.org/wiki/Buchholz_system

    The method is to give each player a raw score of one point for each win and a half point for each draw. When used as an alternative scoring system, each player's Buchholz score is calculated by adding the raw scores of each of the opponents they played and multiplying this total by the player's raw score (Hooper & Whyld 1992).

  5. Discounted cumulative gain - Wikipedia

    en.wikipedia.org/wiki/Discounted_cumulative_gain

    Discounted cumulative gain (DCG) is a measure of ranking quality in information retrieval. It is often normalized so that it is comparable across queries, giving Normalized DCG (nDCG or NDCG) . NDCG is often used to measure effectiveness of search engine algorithms and related applications.

  6. Standard normal table - Wikipedia

    en.wikipedia.org/wiki/Standard_normal_table

    Example: To find 0.69, one would look down the rows to find 0.6 and then across the columns to 0.09 which would yield a probability of 0.25490 for a cumulative from mean table or 0.75490 from a cumulative table. To find a negative value such as -0.83, one could use a cumulative table for negative z-values [3] which yield a probability of 0.20327.

  7. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    The USCF initially aimed for an average club player to have a rating of 1500 and Elo suggested scaling ratings so that a difference of 200 rating points in chess would mean that the stronger player has an expected score of approximately 0.75. A player's expected score is their probability of winning plus half their probability of drawing. Thus ...

  8. Percentile rank - Wikipedia

    en.wikipedia.org/wiki/Percentile_rank

    where CF—the cumulative frequency—is the count of all scores less than or equal to the score of interest, F is the frequency for the score of interest, and N is the number of scores in the distribution. Alternatively, if CF ' is the count of all scores less than the score of interest, then

  9. Moving average - Wikipedia

    en.wikipedia.org/wiki/Moving_average

    Thus the current cumulative average for a new datum is equal to the previous cumulative average, times n, plus the latest datum, all divided by the number of points received so far, n+1. When all of the data arrive (n = N), then the cumulative average will equal the final average. It is also possible to store a running total of the data as well ...