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  2. Underwater logging - Wikipedia

    en.wikipedia.org/wiki/Underwater_logging

    Logs with a higher density than the density of water would sink. [2] Other logs would get caught in jams, sloughs, or floods, and become lodged in the riverbed. Such logs were often known as "sinkers" or "deadheads." Loggers attempted to reduce the number of logs which remained in the river in order to maximize profits, but some losses were ...

  3. Half-life - Wikipedia

    en.wikipedia.org/wiki/Half-life

    In this situation it is generally uncommon to talk about half-life in the first place, but sometimes people will describe the decay in terms of its "first half-life", "second half-life", etc., where the first half-life is defined as the time required for decay from the initial value to 50%, the second half-life is from 50% to 25%, and so on.

  4. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software.

  5. Log driving - Wikipedia

    en.wikipedia.org/wiki/Log_driving

    There the logs were decked onto "rollways." In spring when snow thawed and water levels rose, the logs were rolled into the river, and the drive commenced. [6] To ensure that logs drifted freely along the river, men called "log drivers" or "river pigs" were needed to guide the logs. The drivers typically divided into two groups.

  6. Half-Life (video game) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(video_game)

    Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike most first-person shooters at the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life ' s story is told mostly using scripted sequences (bar one short cutscene), keeping the player in control of the first-person viewpoint.

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  8. Rotating locomotion in living systems - Wikipedia

    en.wikipedia.org/wiki/Rotating_locomotion_in...

    A wheeled buffalo figurine—probably a children's toy—from Magna Graecia in archaic Greece [1]. Several organisms are capable of rolling locomotion. However, true wheels and propellers—despite their utility in human vehicles—do not play a significant role in the movement of living things (with the exception of certain flagella, which work like corkscrews).

  9. Half-Life: Decay - Wikipedia

    en.wikipedia.org/wiki/Half-Life:_Decay

    Half-Life takes place at a laboratory called the Black Mesa Research Facility, situated in a remote desert in New Mexico. In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an inter-dimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility ...