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All games in the Wipeout franchise, except for Wipeout Merge, were developed by Studio Liverpool. [a] The conceptualisation of Wipeout revolved around Psygnosis designer Nick Burcombe's idea of creating a racing game using the same types of anti-gravity vehicles featured in Powerdrome, a title first released on the Atari ST in 1988. [64]
Wipeout is a racing game that is set in 2052, where players compete in the F3600 anti-gravity racing league. [5] The game allows the player to pilot one of a selection of craft in races on several different tracks. [6] There are four racing teams to choose from, and two ships for each team.
Wipeout is a series of racing games by Psygnosis and Studio Liverpool. Pages in category "Wipeout (video game series)" The following 11 pages are in this category, out of 11 total.
Wipeout 3 [a] is a 1999 racing video game developed by Psygnosis and published by Sony Computer Entertainment for the PlayStation. It is the fourth game and third main instalment in the Wipeout series , following Wipeout 64 (1998), and the third on PlayStation following Wipeout 2097 (1996).
Wipeout 2097 (released as Wipeout XL in North America and Japan) is a 1996 racing video game developed and published by Psygnosis for the PlayStation.It is the second installment of the Wipeout series and a sequel to the original game, released the previous year.
The game started as a spiritual successor to the Wipeout series with some of the early R8 Games staff having worked on Wipeout 3 for Psygnosis Leeds. [1] R8 Games founder Andrew Walker was part of the team that were awarded a BAFTA for best design on Wipeout 3 in 1999.
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Antigraviator is an anti-gravity racing game in the vein of Wipeout and F-Zero, to which the game has been compared. [7] [8] [9] The game has a single-player mode and a multiplayer mode that supports up to eight players. [10] [11] The game features no speed limit, as a result the game says to be the fastest game ever made. [12] [13]