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The FTL hyperspace propulsion system in the stories is around 600 years old at the time period in which the novels are placed. This technology uses the ability to "sail" along a vast network of "gravity waves" on different successively higher hyperbands, each higher band giving a more-efficient speed multiplier but requiring more powerful ...
In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel. In its original meaning, the term hyperspace was simply a synonym for higher-dimensional space.
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Artist rendition of a spaceship entering warp drive. Generic terms for engines enabling science fiction spacecraft propulsion include "space drive" and "star drive". [g] [2]: 198, 216 In 1977 The Visual Encyclopedia of Science Fiction listed the following means of space travel: anti-gravity, [h] atomic (nuclear), bloater, [i] cannon one-shot, [j] Dean drive, [k] faster-than-light (FTL ...
In the context of this article, "faster-than-light" means the transmission of information or matter faster than c, a constant equal to the speed of light in vacuum, which is 299,792,458 m/s (by definition of the metre) [3] or about 186,282.397 miles per second.
FTL: Faster Than Light is a roguelike game created by indie developer Subset Games, which was released for Windows, MacOS, and Linux in September 2012. [4] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet, while being pursued by a large rebel fleet.
Ursula K. Le Guin coined the word "ansible" in her 1966 novel Rocannon's World. [1] [4] The word was a contraction of "answerable", as the device would allow its users to receive answers to their messages in a reasonable amount of time, even over interstellar distances.
Faster Than Light (FTL) was a software publishing label established by UK video game publisher Gargoyle Games. The aim was for FTL to publish arcade-style games , [ 1 ] [ 2 ] while Gargoyle would concentrate on its core business of adventure games.