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  2. List of graphical user interface elements - Wikipedia

    en.wikipedia.org/wiki/List_of_graphical_user...

    This article explains the most common elements of visual language interfaces found in the WIMP ("window, icon, menu, pointer") paradigm, although many are also used at other graphical post-WIMP interfaces. These elements are usually embodied in an interface using a widget toolkit or desktop environment.

  3. Cursor (user interface) - Wikipedia

    en.wikipedia.org/wiki/Cursor_(user_interface)

    Though it is distinct from the text cursor, the mouse pointer is also being called a cursor or mouse cursor. [13] The pointer commonly appears as an angled arrow (angled because historically that improved appearance on low-resolution screens [14]), but it can vary within different programs or operating systems. The use of a pointer is employed ...

  4. Bootstrap (front-end framework) - Wikipedia

    en.wikipedia.org/wiki/Bootstrap_(front-end...

    Bootstrap (formerly Twitter Bootstrap) is a free and open-source CSS framework directed at responsive, mobile-first front-end web development. It contains HTML , CSS and (optionally) JavaScript -based design templates for typography , forms , buttons , navigation , and other interface components.

  5. Pointing device - Wikipedia

    en.wikipedia.org/wiki/Pointing_device

    In contrast to a 3D Joystick, the stick itself doesn't move or just moves very little and is mounted in the device chassis. To move the pointer, the user has to apply force to the stick. Typical representatives can be found on notebook's keyboards between the "G" and "H" keys. By performing pressure on the TrackPoint, the cursor moves on the ...

  6. Graphical user interface - Wikipedia

    en.wikipedia.org/wiki/Graphical_user_interface

    The use of 3D graphics has become increasingly common in mainstream operating systems (ex. Windows Aero, and Aqua (MacOS)) to create attractive interfaces, termed eye candy (which includes, for example, the use of drop shadows underneath windows and the cursor), or for functional purposes only possible using three dimensions.

  7. Mouse keys - Wikipedia

    en.wikipedia.org/wiki/Mouse_keys

    Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse).Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys.

  8. Cursor - Wikipedia

    en.wikipedia.org/wiki/Cursor

    Cursor (databases), a control structure that enables traversal over the records in a database; Cursor, a value that is the position of an object in some known data structure, a predecessor of pointers; Cursor (slide rule), indicates corresponding points on scales that are not adjacent to each other

  9. Arrow keys - Wikipedia

    en.wikipedia.org/wiki/Arrow_keys

    A feature echoed in the Amiga whereby holding the Amiga key would allow a person to move the pointer with the cursor keys in the Workbench (operating system), but most games require a mouse or joystick. The use of arrow keys in games has come back into fashion from the late 1980s and early 1990s when joysticks were a must, and were usually used ...