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  2. Gilles Roux - Wikipedia

    en.wikipedia.org/wiki/Gilles_Roux

    Over a span of years, Gilles Roux developed his own method to solve the 3x3x3 cube. Using a smaller quantity of memorized algorithms than most methods of solving, Roux still found his method to be fast and efficient. The first step of the Roux method is to form a 3×2×1 block. The 3×2×1 block is usually placed in the lower portion of the ...

  3. Speedcubing - Wikipedia

    en.wikipedia.org/wiki/Speedcubing

    However, the Roux method of speedcubing has been criticized over the years because, unlike CFOP, ZZ, or Petrus, Roux requires M (middle layer) slices to solve LSE. Using M slice moves makes it harder to achieve higher TPS (turns per second) because the finger tricks are almost always flicks, but high TPS is achievable through training.

  4. Shinnar–Le Roux algorithm - Wikipedia

    en.wikipedia.org/wiki/Shinnar–Le_Roux_algorithm

    The SLR algorithm simplifies the solution of the Bloch equations to the design of two polynomials, which can be solved using well-known digital filter design algorithms. [ 1 ] [ B 1 ( t ) , φ ( t ) ] S L R [ A N ( z ) , B N ( z ) ] {\displaystyle [B_{1}(t),\varphi (t)]\Longleftarrow SLR\Longrightarrow [A_{N}(z),B_{N}(z)]}

  5. Iteratively reweighted least squares - Wikipedia

    en.wikipedia.org/wiki/Iteratively_reweighted...

    IRLS can be used for ℓ 1 minimization and smoothed ℓ p minimization, p < 1, in compressed sensing problems. It has been proved that the algorithm has a linear rate of convergence for ℓ 1 norm and superlinear for ℓ t with t < 1, under the restricted isometry property, which is generally a sufficient condition for sparse solutions.

  6. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    This is because of the method¡s heavy reliance on algorithms, pattern recognition, and muscle memory, as opposed to more intuitive methods such as the Roux, Petrus, and ZZ methods. The vast majority of top speedcubers on the WCA ranking list are CFOP solvers, including the current 3x3x3 single world record holder Max Park with a time of 3.13 ...

  7. Recursive least squares filter - Wikipedia

    en.wikipedia.org/wiki/Recursive_least_squares_filter

    The = case is referred to as the growing window RLS algorithm. In practice, λ {\displaystyle \lambda } is usually chosen between 0.98 and 1. [ 1 ] By using type-II maximum likelihood estimation the optimal λ {\displaystyle \lambda } can be estimated from a set of data.

  8. Linear least squares - Wikipedia

    en.wikipedia.org/wiki/Linear_least_squares

    Linear least squares (LLS) is the least squares approximation of linear functions to data. It is a set of formulations for solving statistical problems involved in linear regression, including variants for ordinary (unweighted), weighted, and generalized (correlated) residuals.

  9. Random optimization - Wikipedia

    en.wikipedia.org/wiki/Random_optimization

    The basic RO algorithm can then be described as: Initialize x with a random position in the search-space. Until a termination criterion is met (e.g. number of iterations performed, or adequate fitness reached), repeat the following: Sample a new position y by adding a normally distributed random vector to the current position x