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Microsoft designated VC-1 as the Xbox 360 video game console's official video format, and game developers could use VC-1 for full motion video included with games. By means of an October 31, 2006 update, all formats of Windows Media Video could be played on the Xbox 360 from a disc, USB storage device, or streaming from a PC via Windows Media ...
Bink Video is a proprietary file format ... Xbox 360), all major eighth-generation platforms except the Nintendo 3DS (Nintendo Switch, PlayStation 4, ...
MEI – Music Encoding Initiative file format that attempts to encode all musical notations; MIDI – MIDI file format that is a music sheet for instruments; MUS, MUSX – Finale sheet music file; MXL, XML – MusicXML standard sheet music exchange format; MSCX, MSCZ – MuseScore sheet music file; SMDL – Standard Music Description Language ...
A video file format is a type of file format for storing digital video data on a computer system. Video is almost always stored using lossy compression to reduce the file size. A video file normally consists of a container (e.g. in the Matroska format) containing visual (video without audio) data in a video coding format (e.g. VP9 ) alongside ...
Windows Media High Definition Video (WMV HD) is the marketing name for high definition videos encoded using Microsoft Windows Media Video 9 codecs. These low-complexity codecs make it possible to watch high definition movies in 1280×720 ( 720p ) or 1920×1080 ( 1080p ) resolutions on many modern personal computers running Microsoft Windows XP ...
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
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In a console-specific version, DirectX was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console ...