Search results
Results from the WOW.Com Content Network
On 11 June 2024, Riot Games announced the creation of a new split structure and competitive calendar for the League of Legends esports scene, including a three-split calendar similar to that of the League of Legends EMEA Championship (LEC) to be applied to all major regions and the creation of a new international tournament to conclude the first split. [1]
LoL Secondary Pro League 2nd (professional) China: Shanghai: 2014: 2017: 16: LPL Promotion LoL Development League LJL Challenger Series 2nd (semi-professional) Japan: 2014 2018 6 LJL Promotion LJL Academy League LJL Academy League 2nd (academy) Japan: various 2019 2023 8 N/A Pacific Challengers League (merged) League Championship Series
This topic lists the esports events for the 2024 year. If tournaments are held entirely online, it is denoted in the list below. For those tournaments that are held either partially or entirely offline, the host city that hosts the Grand Final is indicated last, if there are multiple host cities.
China first hosted the League of Legends World Championship in 2017 with Wuhan, Guangzhou, Shanghai, and Beijing serving as host cities. The 2020 edition of Worlds was China's second hosting of the event, but was held under restrictions due to the COVID-19 pandemic in mainland China, prompting Riot Games to stage the event through the use of an "isolation bubble" environment in Shanghai, [2 ...
The 2024 League of Legends World Championship Final was a League of Legends (LoL) esports series between Bilibili Gaming and T1 on 2 November 2024 at The O2 Arena in London, United Kingdom, marking the fourteenth final of a LoL World Championship and the final championship series to take place under the current two-split competitive calendar (with the exception of the LEC) before the new split ...
Arcane (titled onscreen as Arcane: League of Legends) is a steampunk action-adventure television series created by Christian Linke and Alex Yee. It was produced by the French animation studio Fortiche under the supervision of Riot Games, and distributed by Netflix.
The Club Championship was a cross-game competition within the Esports World Cup. The championship gave out a total of US$20 million among the top 16 clubs (used by the EWC in place of "organization"), determined by their overall performance in various games throughout the tournament.
The event was livestreamed via Twitch.tv and YouTube, as well as through the official LoL Esports website. [37] Prior to the commencement of the games, Riot held an opening ceremony featuring performances from musical artists that had collaborated with League of Legends throughout the year. This began at 17:00 local time (UTC−08:00). The ...