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Return of Double Dragon features several significant differences from Super Double Dragon: the title theme and most of the background music were shuffled around (e.g. the Mission 1 theme from Super Double Dragon is played during Mission 4 in Return of Double Dragon) and the player can perform certain actions which cannot be done in Super Double ...
The music was composed by Akira Inoue and Takaro Nozaki, replacing original Double Dragon composer Kazunaka Yamane, who was busy composing for The Combatribes at the time (Yamane later returned for Super Double Dragon). Inoue composed the background music for the US, Italy and Egypt stages (including the boss battle themes), while Nozaki worked ...
A compilation of the three arcade titles, titled Double Dragon Trilogy, was released by DotEmu in 2013 for iOS, Android, GOG and Steam platforms. In 2017, Double Dragon IV (not to be confused with Super Double Dragon) was released in January 2017, for the PlayStation 4 and PC, respectively, and September 7 for the Nintendo Switch.
David Wise is a British video game music composer and musician. He was a composer at Rare from 1985 to 2009, and he was the company's sole musician up until 1994. He has gained a dedicated following for his work on various games, particularly Nintendo's Donkey Kong Country series.
Double Dragon was followed by two arcade sequels: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990. Both games were also followed by various home versions. TechnÅs produced the fourth game in the series titled Super Double Dragon, released for the Super Nintendo Entertainment System in 1992.
This category is for the Double Dragon video game series. ... Super Double Dragon This page was last edited on 5 April 2024, at 02:09 (UTC). Text ...
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Double Dragon III can be played by one or two players simultaneously, with an "A mode" where both players can not harm each other and a "B mode" that allows friendly fire. Like its arcade counterpart, the NES version of Double Dragon III reverts to having punch and kick buttons as the standard control scheme and the ability to dash by pressing ...
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