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Video Stock Market: 1985: Computer Adversary Publishing The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams ...
The Count (video game) Countdown to Shutdown; The Coveted Mirror; Cranston Manor; Crazy Mazey; Create with Garfield; Creature Venture; Crime and Punishment (video game) Crisis Mountain; Crosscountry (video game series) Crossfire (1981 video game) Crown of Arthain; Crusade in Europe (video game) Crush, Crumble and Chomp! Crypt of Medea; Crystal ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
The Apple II owned by John Romero on display at The Strong National Museum of Play [10]. John Romero started programming games on an Apple II he got in 1980. [9] The first game he wrote was an unpublished clone of the arcade game Crazy Climber. [5]
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Spectre is a video game for the Apple II written by Bob Flanagan [2] and Scott Miller and published by Datamost in 1982. [1] [3] Spectre is a Pac-Man variant with a goal of collecting dots while avoiding "Questers." The player navigates the maze with a 3D view on the left side of the screen and a top-down representation on the right.