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  2. Mutation testing - Wikipedia

    en.wikipedia.org/wiki/Mutation_testing

    Most of this article is about "program mutation", in which the program is modified. A more general definition of mutation analysis is using well-defined rules defined on syntactic structures to make systematic changes to software artifacts. [4] Mutation analysis has been applied to other problems, but is usually applied to testing.

  3. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3]

  4. Persistent data structure - Wikipedia

    en.wikipedia.org/wiki/Persistent_data_structure

    In computing, a persistent data structure or not ephemeral data structure is a data structure that always preserves the previous version of itself when it is modified. Such data structures are effectively immutable, as their operations do not (visibly) update the structure in-place, but instead always yield a new updated structure.

  5. Flyweight pattern - Wikipedia

    en.wikipedia.org/wiki/Flyweight_pattern

    One example is mutability: whether the objects storing extrinsic flyweight state can change. Immutable objects are easily shared, but require creating new extrinsic objects whenever a change in state occurs. In contrast, mutable objects can share state. Mutability allows better object reuse via the caching and re-initialization of old, unused ...

  6. Purely functional programming - Wikipedia

    en.wikipedia.org/wiki/Purely_functional_programming

    In a purely functional language, the only dependencies between computations are data dependencies, and computations are deterministic. Therefore, to program in parallel, the programmer need only specify the pieces that should be computed in parallel, and the runtime can handle all other details such as distributing tasks to processors, managing synchronization and communication, and collecting ...

  7. Mutability - Wikipedia

    en.wikipedia.org/wiki/Mutability

    The principle of mutability is the notion that any physical property which appears to follow a conservation law may undergo some physical process that violates its conservation. [ 1 ] [ 2 ] [ 3 ] John Archibald Wheeler offered this speculative principle after Stephen Hawking predicted the evaporation of black holes which violates baryon number ...

  8. Answer set programming - Wikipedia

    en.wikipedia.org/wiki/Answer_set_programming

    Answer set programming (ASP) is a form of declarative programming oriented towards difficult (primarily NP-hard) search problems. It is based on the stable model (answer set) semantics of logic programming .

  9. Functional programming - Wikipedia

    en.wikipedia.org/wiki/Functional_programming

    A number of concepts [57] and paradigms are specific to functional programming, and generally foreign to imperative programming (including object-oriented programming). However, programming languages often cater to several programming paradigms, so programmers using "mostly imperative" languages may have utilized some of these concepts.