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  2. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .

  3. List of Dragon Ball video games - Wikipedia

    en.wikipedia.org/.../List_of_Dragon_Ball_video_games

    The first Dragon Ball Z console game to be developed by a non-Japanese developer (American in this case), and the first Dragon Ball Z game to be released on a non-Japanese console: the Xbox. Sagas is a linear combat-focused game with new abilities becoming available via upgrade. There are three basic fighting styles: Melee, Combo, and Ki.

  4. Mugen (game engine) - Wikipedia

    en.wikipedia.org/wiki/Mugen_(game_engine)

    Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.. The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt. [2]

  5. Dragon Ball Xenoverse - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Xenoverse

    Dragon Ball Xenoverse (Japanese: ドラゴンボールゼノバース, Hepburn: Doragon Bōru Zenobāsu) is an action role-playing fighting game based on the Dragon Ball franchise developed by Dimps and published by Bandai Namco Games. [5] It was released in February 2015 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows.

  6. Dragon Ball Z: Hyper Dimension - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Z:_Hyper_Dimension

    Dragon Ball Z: Hyper Dimension was the last full-fledged fighting game in the Dragon Ball series developed and released for the Super Nintendo. [ 7 ] [ 8 ] The game was created over the course of 15 months by most of the same team who worked on the previous three Dragon Ball Z: Super Butōden entries, with producer Toshihiro Suzuki returning to ...

  7. Dragon Ball Z: Infinite World - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Z:_Infinite_World

    Dragon Ball Z: Infinite World (ドラゴンボールZ インフィニットワールド, Doragon Bōru Zetto Infinitto Wārudo) is a fighting video game for the PlayStation 2 based on the Dragon Ball franchise. The game was developed by Dimps, and published in North America by Atari, and in Europe and Japan by Namco Bandai Games under the ...

  8. Dragon Ball Z: Battle of Z - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Z:_Battle_of_Z

    Dragon Ball Grab. 2 teams of 4 players will fight for the 7 Dragon Balls dispersed in the field. The first team who collects all of the Dragon Balls wins the game. If neither team manages to do that in the allotted time, the one having the highest number wins. This mode only allows Internet or ad-hoc connection. Character customization

  9. Dragon Ball Z: Budokai Tenkaichi - Wikipedia

    en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Ten...

    Super Saiyan Goku using the Kamehameha wave against Hirudegarn in Budokai Tenkaichi 3. The games use a "behind-the-back" third-person camera perspective. Similar to the Super Famicom-released Dragon Ball Z: Legendary Super Warriors (2002), special forms are treated as their own character, with varying stats, movesets, and fighting styles.