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  2. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Infographic explaining how to apply for and receive an Open Badge, a product of the Nordplus Adult project Open Badges for Adult Educators 2014-2016. Gamification is the attempt to enhance systems, services, organizations, and activities by simulating experiences similar to those experienced when playing games in order to motivate and engage ...

  3. Comparison of research networking tools and research ...

    en.wikipedia.org/wiki/Comparison_of_research...

    RN tools and research profiling systems can help researchers gain recognition. Active promotion of scholarship is an aspect of the publication cycle. Commercial and non-profit services help researchers increase visibility and recognition. Digital researcher services enhance discoverability, shareability and citability of scholarship.

  4. The Leadership Challenge - Wikipedia

    en.wikipedia.org/wiki/The_Leadership_Challenge

    Developed out of the key traits found within "The Five Practices of Exemplary Leadership" is the Leadership Practices Inventory, or LPI, a print and online assessment, which the authors called a "360 assessment tool", which leaders can use to allow staff to be surveyed about specific leaders in their organization. [10]

  5. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  6. ESP game - Wikipedia

    en.wikipedia.org/wiki/ESP_game

    The ESP game (extrasensory perception game) is a human-based computation game developed to address the problem of creating difficult metadata. The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition ) by packaging the task as a game .

  7. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/news/2011-11-22-workplace-lessons...

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  8. Surviving A Competitive Workplace: Lessons Learned From ... - AOL

    www.aol.com/.../workplace-lessons-the-hunger-games

    By Debra Auerbach, The Work Buzz If you're a big "The Hunger Games" fan like I am, you were probably crazy excited to watch the movie's first trailer, which debuted last Monday. For those of you ...

  9. Workforce productivity - Wikipedia

    en.wikipedia.org/wiki/Workforce_productivity

    Workplace Technology and Automation Workplace technology and automation involve the integration of technological solutions and automated processes to streamline tasks and workflows. This can significantly impact workforce productivity by reducing manual labor, minimizing errors, and accelerating processes.