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  2. Texture artist - Wikipedia

    en.wikipedia.org/wiki/Texture_artist

    A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. [ 1 ] [ 2 ] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model .

  3. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Textures, surfaces, lighting effects, and shadows appear clearer and more distinct than the reference photo or even the actual subject itself. [12] Hyperrealism has its roots in the philosophy of Jean Baudrillard, "the simulation of something which never really existed."

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    A normal shader (left) and an NPR shader using cel-shading (right). Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  5. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, ...

  6. CORPS - Wikipedia

    en.wikipedia.org/wiki/CORPS

    The CORPS game system, created by Greg Porter was in its first 1990 edition the Conspiracy Oriented Roleplaying System, which was later revised and re-named the Complete Omniversal Role Playing System to focus purely on being a generic role-playing game system.

  7. Road texture - Wikipedia

    en.wikipedia.org/wiki/Road_texture

    Road surface textures are deviations from a planar and smooth surface, affecting the vehicle/tyre interaction. Pavement texture is divided into: microtexture with wavelengths from 0 mm to 0.5 millimetres (0.020 in), macrotexture with wavelengths from 0.5 millimetres (0.020 in) to 50 millimetres (2.0 in) and megatexture with wavelengths from 50 millimetres (2.0 in) to 500 millimetres (20 in).

  8. My Journey to the Center of the Alt-Right - The Huffington Post

    highline.huffingtonpost.com/articles/en/alt-right

    His secessionism reflects a shift in the racist underworld. In the last 30 years, as demographics have changed, even ultra-right bedlamites have been forced to acknowledge the futility of white dominion. Their ambitions have retreated to segregated communities.

  9. 32K resolution - Wikipedia

    en.wikipedia.org/wiki/32K_resolution

    32K resolution refers to a display resolution of approximately 32,000 pixels horizontally. A resolution of 30720 × 17280 for an aspect ratio of 16:9 is speculated to be standardized.