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SimCity (also known as the retronyms Micropolis or SimCity Classic) [4] is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
Year Game Developer Setting Platform Notes 1964: The Sumerian Game: Mabel Addis: Historical: MAIN: Text-based game based on the ancient Sumerian city of Lagash. [1]1969: The Sumer Game
SimCity is Available in Stores and on Origin Now Players Worldwide Prepare to Create Their Ultimate Cities, Together! REDWOOD CITY, Calif.--(BUSINESS WIRE)-- After a 10-year hiatus and more than ...
Ok, we all knew those other city-building games could only hold us over until the next SimCity came out and now, the king of city-sims has returned. If you were bored with being a normal mayor ...
The Sim Collection (Released in 2003 for Windows, it includes SimTheme Park Gold Edition, The Sims Deluxe Edition, SimCity 3000 Unlimited and The Sims Online New & Improved.) Sim Mania 2 (Released on March 19, 2003, for Windows, it includes SimCity 3000 , SimTheme Park Gold Edition , SimCoaster and Sid Meier's SimGolf .)
Subsequent titles in the City Building Series followed, all simulating cities in past civilizations. Those games followed the style of Sim City over historical accuracy, such as including schools and hospitals, but not slavery. [4] The PC game Stronghold also appeared in 1993, and was advertised as "SimCity meets Dungeons & Dragons in 3D ...
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
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