Search results
Results from the WOW.Com Content Network
An item bank will not only include the text of each item, but also extensive information regarding test development and psychometric characteristics of the items. Examples of such information include: [1] Item author; Date written; Item status (e.g., new, pilot, active, retired) Angoff ratings; Correct answer; Item format; Classical test theory ...
Download as PDF; Printable version; ... Test items in computer languages (5 P) F. ... Template:Standard test item This page was last ...
Item tree analysis (ITA) is a data analytical method which allows constructing a hierarchical structure on the items of a questionnaire or test from observed response patterns. Assume that we have a questionnaire with m items and that subjects can answer positive (1) or negative (0) to each of these items, i.e. the items are dichotomous .
The goal of item writers is to create test items that measure the most important skills and knowledge attained in a given grade-level. The number and type of test items written is determined by the grade-level content standards. Content validity is determined by the representativeness of the items included on the final test.
The test is a system-based assessment designed to gauge learning outcomes across target levels in identified periods of basic education. Empirical information on the achievement level of pupils/students serve as a guide for policy makers, administrators, curriculum planners, principles, and teachers, along with analysis on the performance of regions, divisions, schools, and other variables ...
In psychometrics, item response theory (IRT) (also known as latent trait theory, strong true score theory, or modern mental test theory) is a paradigm for the design, analysis, and scoring of tests, questionnaires, and similar instruments measuring abilities, attitudes, or other variables.
Differential item functioning (DIF) is a statistical property of a test item that indicates how likely it is for individuals from distinct groups, possessing similar abilities, to respond differently to the item. It manifests when individuals from different groups, with comparable skill levels, do not have an equal likelihood of answering a ...
For example, this may include depressed and non-depressed individuals, or individuals high or low in levels of aggression. The goal of item creation is to find items that will be answered differently by the groups of interest. Items are traditionally constructed without expectation for how they will be answered by each group. [6]