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In May 2016, Nvidia unveiled Ansel, a software development kit which allows game developers to add a free camera mode designed to simplify virtual photography. [8] Ansel also made it possible to take 360-degree photos that could be viewed in virtual reality, such as with Google Cardboard. [9]
Both 8-megapixel Aptina and 13-megapixel Sony camera sensors can already support Chimera, which gives us a clue as to just what imaging we can expect with the first batch of Tegra 4 and 4i devices.
An example of bloom in a picture taken with a camera. Note the blue fringe that is particularly noticeable along the right edge of the window. Bloom (sometimes referred to as light bloom or glow ) is a computer graphics effect used in video games , demos , and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world ...
The Denny's roadside diner in San Jose, California, in 2023, where Nvidia's three co-founders agreed to start the company in 1993 Nvidia's former headquarters which was home to the company through most of its pre-AI period (still in use) Aerial view of Endeavor, the first of the two new Nvidia headquarters buildings, in Santa Clara, California, in 2017.
Nvidia introduced their GeForce RTX and Quadro RTX GPUs September 2018, based on the Turing architecture that allows for hardware-accelerated ray tracing. The Nvidia hardware uses a separate functional block, publicly called an "RT core". This unit is somewhat comparable to a texture unit in size, latency, and interface to the processor core.
Thanks to NVIDIA's press release Tuesday, in which it announced its first fully integrated 4G LTE mobile processor, the investing world is abuzz with renewed excitement for the company's prospects ...
A neural radiance field (NeRF) is a method based on deep learning for reconstructing a three-dimensional representation of a scene from two-dimensional images. The NeRF model enables downstream applications of novel view synthesis, scene geometry reconstruction, and obtaining the reflectance properties of the scene.
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [2] since the 1930s.