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  2. Algorithmic game theory - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_game_theory

    Algorithmic game theory (AGT) is an area in the intersection of game theory and computer science, with the objective of understanding and design of algorithms in strategic environments. Typically, in Algorithmic Game Theory problems, the input to a given algorithm is distributed among many players who have a personal interest in the output.

  3. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is commonly discussed among game designers, some of whom include Ernest Adams, [2] Jeannie Novak, [3] Ian Schreiber, [4] David Sirlin, [5] and Jesse Schell. [6] The topic is also featured in many YouTube channels specializing in game design topics, including Extra Credits, [7] GMTK [8] and Adam Millard. [9]

  4. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  5. YouTube's algorithm more likely to recommend users ... - AOL

    www.aol.com/youtube-algorithm-more-likely...

    This isn’t the first time YouTube has faced scrutiny for its algorithm. Researchers have repeatedly found that YouTube has recommended extremist and conspiracy theory videos to users.

  6. YouTube's algorithm pushes right-wing, explicit videos ... - AOL

    www.aol.com/news/youtubes-algorithm-pushes-wing...

    YouTube's algorithm recommends right-wing, extremist videos to users — even if they haven't interacted with that content before. ... 800-290-4726 more ways to reach us. Sign in. Mail. 24/7 Help.

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  8. YouTube algorithm suggests videos about disordered eating to ...

    www.aol.com/news/youtube-algorithm-suggests...

    YouTube’s algorithm is recommending videos about disordered eating and weight loss to some young teens, a new study says. YouTube, the social media platform most used by teens, promises to ...

  9. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    In 2013, Crazy Stone beat Yoshio Ishida (9p) in a 19×19 game at four stones handicap. [20] The 2014 Codecentric Go Challenge, a best-of-five match in an even 19x19 game, was played between Crazy Stone and Franz-Jozef Dickhut (6d). No stronger player had ever before agreed to play a serious competition against a go program on even terms.