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  2. Video game–related health problems - Wikipedia

    en.wikipedia.org/wiki/Video_game–related_health...

    Video game play is frequently associated with obesity. Many studies have been conducted on the link between television & video games and increased BMI (Body Mass Index). Due to video games replacing physical activities, there appears to be a clear association between time spent playing video games and increased BMI in young children. [30]

  3. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    Video game addiction (VGA), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.

  4. ‘I wouldn’t even go to practice’: Why are elite-level ...

    www.aol.com/wouldn-t-even-practice-why-093638365...

    Part of the solution, according to Adair, is to treat video game addiction in the same way teams and leagues treat the more well-known problems that athletes face, like going out to bars and clubs.

  5. Video game controversies - Wikipedia

    en.wikipedia.org/wiki/Video_game_controversies

    This is an accepted version of this page This is the latest accepted revision, reviewed on 22 November 2024. Video games Platforms Arcade video game Console game Game console Home console Handheld console Electronic game Audio game Electronic handheld Online game Browser game Social-network game Mobile game PC game Linux Mac Virtual reality game Genres Action Shooter Action-adventure Adventure ...

  6. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  7. Why Are Video Game Adaptations So Bad? - AOL

    www.aol.com/why-video-game-adaptations-bad...

    Movies based on video games are historically awful — and that's not an opinion. Since 1993, the average Rotten Tomatoes score of all the mainstream video game adaptations is a dismal 27%. "The ...

  8. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    In 2023, the state of the video game market is, “big and getting bigger.” So why, from a player perspective, does it feel like the industry is… shrinking? Consolidation, game delays and ...

  9. Video game addiction in China - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction_in_China

    Video games can generate strong emotions in players. [5] [6] Addictive games offer unique methods to create emotional connections with players. It is an unconscious decision for people addicted to computer games to spend more time playing when they are emotionally invested in a game. Modern video games are enormous and dense. [6]