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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    960H is a resolution used in analog CCTV equipment. 960H represents the number of horizontal pixels in a video signal transmitted from a camera or received by a DVR (Digital Video Recorder). The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels.

  3. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle , although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from game to game.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    This is the highest resolution that generally can be displayed on analog computer monitors (most CRTs), and the highest resolution that most analogue video cards and other display transmission hardware (cables, switch boxes, signal boosters) are rated for (at 60 Hz refresh). 24-bit colour requires 9 MB of video memory (and transmission ...

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The next lower standard resolution (for widescreen) before it is WSXGA+, which is 1680 × 1050 pixels (1,764,000 pixels, or 30.61% fewer than WUXGA); the next higher resolution widescreen is an unnamed 2304 × 1440 resolution (supported by the above GDM-FW900 and A7217A) and then the more common WQXGA, which has 2560 × 1600 pixels (4,096,000 ...

  6. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3 ) scaling factor.

  7. 1440p - Wikipedia

    en.wikipedia.org/wiki/1440p

    Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.

  8. College Football Playoff format: Bowl game times, dates and ...

    www.aol.com/college-football-playoff-format-bowl...

    Here is the information about the bowl games that make up the newly formatted College Football Playoff and when the action will start: What bowl games are in College Football Playoff?

  9. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...