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Criterion continued to develop additional Burnout games, culminating in Burnout Paradise in 2008. Paradise was envisioned by Ward as putting the Burnout series in an open world, giving players the option of what routes to take to complete races, alongside other traditional game modes, while adding a social element to the game. [10]
Download QR code; Print/export ... Criterion Games is a British video game developer based in Guildford. ... Burnout Paradise: Microsoft Windows, PlayStation 3, Xbox 360
Microsoft Windows: Xbox: Burnout Legends: September 13, 2005: PlayStation Portable: Criterion Games [390] November 20, 2005: Nintendo DS [391] Burnout Revenge: September 13, 2005: PlayStation 2: Criterion Games [322] Xbox: March 7, 2006: Xbox 360 [392] The Sims 2: Nightlife: September 13, 2005: Microsoft Windows: Maxis Redwood Shores [322 ...
Burnout Paradise is set in an open-world environment. [7] Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework. [8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout ...
Download as PDF; Printable version; In other projects ... Pages in category "Criterion Games games" ... Burnout (video game) Burnout 2: Point of Impact; Burnout 3 ...
Burnout Revenge is a 2005 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Similar to its predecessor Burnout 3: Takedown , Revenge focuses on a mixture of racing in the midst of rush-hour traffic, and vehicular combat; players use the cars themselves as weapons.
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The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game. [ 3 ] To date, Burnout Crash! was the last title in the series before much of Criterion's staff transitioned over to working on the Need for Speed series, while the remaining staff provide additional work on non-racing game titles.