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Micro stuttering is a quality defect that manifests as irregular delays between frames rendered by a graphics processing unit (GPU). It causes the instantaneous frame rate of the longest delay to be significantly lower than the frame rate reported by benchmarking applications such as 3DMark , which usually calculate the average frame rate over ...
Cg (short for C for Graphics) and High-Level Shader Language (HLSL) are two names given to a high-level shading language developed by Nvidia and Microsoft for programming shaders. Cg/HLSL is based on the C programming language and although they share the same core syntax, some features of C were modified and new data types were added to make Cg ...
This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.
Z.F. ran away, but other passengers confronted Davis, as the 57-year-old sat back down on the bus. Davis was later arrested by Bloomington Police, referring to the victim as “some Asian f----- c
The Indiana Fever star attended “back-to-back” Eras Tour performances during Swift’s Nov. 1-3 run at Lucas Oil Stadium in Indianapolis, Ind., last month, according to Time, ...
Fourth person hospitalized in crash. A fourth person in the SUV was pulled from the burning car at the scene and taken to a hospital, Piedmont Police Capt. Chris Monahan told USA TODAY Monday.
SOURCE: Integrated Postsecondary Education Data System, South Carolina State University (2014, 2013, 2012, 2011, 2010).Read our methodology here.. HuffPost and The Chronicle examined 201 public D-I schools from 2010-2014.
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.