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  2. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. [1] Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not.

  3. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  4. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS. [4]

  5. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud-shaded triangle mesh using the Phong reflection model. Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.

  6. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake [1] in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.

  7. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape optimization methods. [5]

  8. Getty Images buying Shutterstock to create a $3.7 billion ...

    www.aol.com/shutterstock-getty-images-join...

    is buying Shutterstock to create a $3.7 billion visual content company. “With the rapid rise in demand for compelling visual content across industries, there has never been a better time for our ...

  9. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2]

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