enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Ray marching - Wikipedia

    en.wikipedia.org/wiki/Ray_marching

    Ray marching is a class of rendering methods for 3D computer graphics where rays are traversed iteratively, effectively dividing each ray into smaller ray segments, sampling some function at each step. For example, in volume ray casting the function would access data points from a 3D scan. In Sphere tracing, the function estimates a distance to ...

  3. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    Volume ray casting is classified as image based volume rendering technique, as the computation emanates from the output image, not the input volume data as is the case with object based techniques. In this technique, a ray is generated for each desired image pixel.

  4. Ray casting - Wikipedia

    en.wikipedia.org/wiki/Ray_casting

    Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...

  5. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash is a side-scrolling music platforming game series developed by Robert Topala. It was released on 13 August 2013 for iOS and Android , with versions for Windows and macOS following on 22 December 2014.

  6. Facebook Game Face-off: KartRider Dash vs KartWorld - AOL

    www.aol.com/2012/07/26/kartrider-dash-vs-kart...

    Illustrious developers like Nexon and Twiitch (with some help by RockYou) have swooped in and filled the void with KartRider Dash and KartWorld, Facebook Game Face-off: KartRider Dash vs KartWorld ...

  7. Pose (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Pose_(computer_vision)

    Analytic or geometric methods: Given that the image sensor (camera) is calibrated and the mapping from 3D points in the scene and 2D points in the image is known. If also the geometry of the object is known, it means that the projected image of the object on the camera image is a well-known function of the object's pose.

  8. Today's Wordle Hint, Answer for #1271 on Wednesday, December ...

    www.aol.com/todays-wordle-hint-answer-1271...

    If you’re stuck on today’s Wordle answer, we’re here to help—but beware of spoilers for Wordle 1271 ahead. Let's start with a few hints.

  9. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.